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Recording Sounds Into A
Computer
Recording Sound into
a Computer
These instructions
apply to a PC type computer.
Some EVP experimenters use the computer
as a tool for editing sound tracks, reviewing what they have recorded either in
a computer or on a tape recorder and for sending samples via email.
Getting sound into the computer can be complicated, and each version of Windows
poses different solutions. In general, these are the steps you should look
for:
The computer should have a LINE IN
somewhere. It may be on a speaker, but it is probably on the back of your
computer. If all you have is a MICROPHONE IN jack, then you may need to
use an impedance matching cord. (It can get to be complicated trying to
match inputs and outputs, so the best thing to do is plug in a see if it works.)
An impedance matching cord is designed to connect the low impedance of the
SPEAKER OUT jack in a recorder (around 8 ohms) to the high impedance of the LINE
IN jack of the computer (around 10K ohms). Such a cord is available at
Radio Shack.
You want to connect your tape recorder to the computer--ideally LINE OUT of the
tape recorder to LINE IN of the computer. Connecting the tape recorder
HEADPHONE or SPEAKER OUT jack to the MICROPHONE IN jack of the computer may
work, or any combination of these. If there is any problem, it will show
up as a recording level problem or noise.
If you have Cool Edit, then you can use it as a tape recorder. If not, on
a PC, look under START, PROGRAMS, ACCESSORIES, ENTERTAINMENT for something like
a SOUND RECORDER. You can use that as a tape recorder as well.
Go to START, SETTINGS, CONTROL PANEL and open something like SOUNDS AND MEDIA.
(It is good to make a shortcut for this icon on your desktop so that you
can get to it easier.) You will see a SOUND PLAYBACK and a SOUND RECORDING
VOLUME button. Click on the recording button and you will see that you can
select LINE IN or MICROPHONE IN volume controls (Windows 2000 me). These
need to agree with the input jack you use.
The rest is just like running a tape recorder. Most of the time, you will
be able to simply plug in and begin recording. Also, different tape
recorders and microphones work in different ways on the computer, so switch
things around to make it work. A very good microphone MAY not work
while a cheep one designed for the computer will.
There are considerations about the best type of file you should use for saving
sound tracks. Some people are beginning to save in MP3, which has a higher
compression ratio than the usual WAVE file, but WAVE is still the standard.
Cool Edit is by Syntrillium, and can be downloaded from http://www.syntrillium.com/cooledit/index.html.
Other editing software may be good, but Cool Edit seems to be the standard.
A license to operate their software is not too costly.
The higher sample rate you use, the more memory the sound track will take.
16 to 22 K is good, but in reality, much lower samples should work. (Our
target frequency range is around 100 Hz to 3KHz. For 3 KHz, you only need
to sample 6 KHz to recover the data in digital.)
Editing sound with Cool Edit
In Cool Edit 2000, we have found that you
can select a few seconds of sound track that has typical noise but no voice (or
no suspected voice).
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Under TRANSFORM, NOISE REDUCTION, you click on GET PROFILE FROM SELECTION.
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When the application has finished, click on CLOSE (do not click on OK) and then
select the entire sound track.
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Then open the NOISE REDUCTION window again and click on OK. This will
filter the entire sound track based on the profile of the previously
selected noise. (You can undo this if you do not like the results. Just
make sure UNDO is enabled.)
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Depending on the uniformity of the noise on the track, what will be left is
other "intelligence," such as the voices.
More
on Recording Using a Computer
Everyone has their personal way of doing
things and there is an assortment of equipment available to them. However, once
the personal variables have been stripped away, most experimenters follow these
general steps:
Tools For Using a
Computer
You will need a personal computer;
however, it need not be a very powerful one.
a.
The computer must be equipped with an audio card that has a microphone
connection.
b.
You need a computer application that simulates a tape recorder. Cool Edit
is frequently used for EVP. A shareware version can be downloaded from http://www.syntrillium.com/cool.htm.
There is a small charge for the licensed version.
c.
You need a microphone that is compatible with a computer audio card. If
you experience a buzz when trying to record with a microphone designed to be
used with a standard tape recorder, you may need to purchase a microphone
specifically designed for a computer.
d.
You will need about 100 Meg of extra hard disk memory for audio files.
Although not required, a way to move audio files onto audiotape or CD is a plus.
These files are generally too big for 1.4 Meg floppy disks.
Sound
Source
You
will want to have a sound source that can be placed near the microphone. The
communicating entities seem to use this sound source as a "carrier"
for their words. EVP Experimenters have found that the entities will actually
remodulate ambient sounds as they are picked up by the microphone, and within
the magnetic recording medium. There are currently two schools of thought
concerning the nature of a good sound source.
a.
Many EVP experimenters prefer white noise because it is much easier to
distinguish a voice from the ambient noise. For this, a radio tuned to an unused
portion of the dial, a scanner radio or even a fan will work. The noise source
should not be loud enough to drown out your voice on the recording.
b.
A recording of crowd babble that has no distinguishable words, or a radio
tuned to a broadcast of a language that you do not understand, will work.
c.
You will come to notice that even your words may be changed. It is common
to detect a change in the modulation of otherwise mundane sounds. It is
important that you look for this.
Tape
Recording
You
can record onto an audio recorder and then play the results into the computer
for listening and editing. This is a good way if you intend to archive all of
your recordings, because a typical two-minute recording can produce a computer
file of two to three Meg. You can store the audio file on the tape rather than
in the computer. However, the tape may be altered over time by the
entities, so a second option is to store your files on a Compact Disk with a
read-write drive.
- If
the tape recorder just has a SPEAKER OUT, rather than a LINE OUT jack, you
will need an adapter cable to connect the low resistance output jack of the
tape recorder to the high resistance LINE IN jack of the computer audio
card. Radio Shack sells such an adapter cable.
Recording
Session
A
typical recording session is about two minutes. You will want to listen very
carefully to every click and syllable you record—many times, so two minutes is
just about right.
a.
In Cool Edit, under FILE, selecting NEW with Sample Rate=16000, MONO and
8-BIT will give create a 2 Meg file at two minutes. Also, setting up Cool Edit
for stereo playback may help you listen to the file.
b.
In Cool Edit, you can select and save just the portion of the file you
want to keep. When you do, be sure to keep enough sound track before and after
the voice to give you a context. It is good to include your voice.
c.
Be sure to do a SELECT ALL and reverse the file so that you can listen to
the sound track in reverse mode. Many experimenters have found good voices on
the reverse. It is possible to reverse the tape in a reel-to-reel or reconfigure
the read head in a cassette; however, use of the computer avoids this.
How
It Works
There
is considerable support for the hypothesis that mediumship is an integral part
of EVP. However, there is no consensus. The following statements are intended as
a guide, but not to be the final answer.
a.
The operative assumption is that there is an aspect of reality that is
not yet defined by physical science. This may be termed "non-physical
reality."
b.
Entities exist in non-physical reality. Evidence indicates that there are
the following types of entities:
1.
Self that has survived physical death. When you transition out of your
body at the time of death, you as Self, apparently continue to exist in
non-physical reality. Self appears to be focused on experiencing reality, as
opposed to operating reality. These discarnate Selves appear to reside on many
levels of existence. They also represent many different levels of spiritual
maturity. In other words, contact may be made with lower vibration,
near-physical entities or high-vibration, spiritually advance entities.
2.
Entities who are Self, but who have not experienced physical existence.
3.
Entities who are focused on the operation of reality, rather than
experiencing reality. These are sometimes known as angelic or devic entities.
4.
Entities who may actually be Self existing in other parts of physical
reality, but who have learned to transition in and out of non-physical reality
at will. Extraterrestrial?
c.
There is an energetic difference between physical and non-physical
reality. Bridging this difference is not a trivial task.
d.
A working principle of the hypothesis is that non-physical objects,
including things, emotions and ideas, must somehow energetically agree with the
level of reality that it is to occupy. In other words, if long-dead Uncle John
is to communicate with you, he must find a way to bring his words in physical
substance.
e.
The EVP experimenter provides a way for the entity to communicate through
technology and the non-physical energy he is able to gather for the entity to
use. This statement represents a logical leap, the explanation of which goes
beyond the scope of this document. In simple terms, the experimenter is able to
make energy available for communications. Exactly how this is done is not clear;
however, it appears that this is a learned ability and is influenced by
attitude.
f.
There is much evidence that a group of discarnate entities have gathered
together to work on communicating with us, just as we in EVP have come together
to communicate with them. Our friends in Brazil appear to be in contact with
such a group. Indications are, this same group is now trying to communicate with
folks in the Northern Hemisphere.
Meditation
Meditation
is a tool for gathering energy during a recording session.
a.
Before beginning the recording session, take a few minutes to centre your
attention on your intention to communicate. Some experimenters make it a habit
to meditate a while before recording. Come to the recording session as if you
are coming to see an old friend. Be grateful for the communication that will
come. Clear your mind of visualized doubts and fears.
b.
Many experimenters try to record at the same time of day, believing the
entities will learn when to make themselves available. To be simplistic, a busy
living Uncle John will also be a busy dead Uncle John.
c.
Some experimenters record in a group of people. This may well be the best
thing a person can do to increase the energy necessary for communication. Group
rapport ha been shown to be important as a source of energy that entities can
draw from for communication.
Making
Contact
There
are no rules, but experience has shown that a two-minute recording session
should provide time for four or five questions with open microphone time between
the questions for the entities to respond.
a.
It is a good practice to vocalize your questions, and to make them short.
For instance, you may want to focus on one entity to contact during any single
session. You might ask, "Uncle John, do you have a message for me
tonight?" After a pause, you might then ask "Uncle John are you
interested in working with me on EVP?" Use your imagination and follow your
personal need.
b.
After you have made a recording, take time to listen very carefully. You
may occasionally record a voice so strong that there is no doubt that it is a
paranormal voice. However, most messages will be hidden in the noise.
Perhaps you will know that "something" is there, but will be unable to
understand the message. This is normal. It takes a while for a person to train
their ears for the subtleties of EVP.
c.
Messages often do not make sense. Think of it this way: you need to
communicate with a friend living across the valley, but all you have is a smoky
fire and a blanket. What do you do? You keep your message as short as possible.
It appears that the entities might have a similar quandary. Most messages
are just one or two words long.
d.
Experimenters often receive message that sound as if they have tapped
into a party line. In other words, the person recording hears entities
talking to one another who are seemingly unaware of the person doing the
recording.
Recording
is easy, but it does take practice. Try it, practice it, and above all, be
patient with it. We do not know for certain why or how this works. You must
answer these questions for yourself. Do we survive physical death? We
believe that the EVP voices go a long way towards helping us answer this age-old
question.
Content
from www.aaevp.com
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